Nier Can You Play as 2b Again
NieR Automata: Road B - what tin be transferred? NieR Automata guide, tips
Last update: Monday, August 9, 2021
This page of the NieR Automata game guide contains information about what tin can be transferred from Route A (centered around 2B) to Route B (centered effectually 9S). This knowledge tin be useful to y'all while planning when to complete the campaign for the offset fourth dimension.
This folio does not contain major story-relater spoilers, but due to the topic discussed, there are spoilers on the construction of the campaign in the game and the availability of playable characters. Our priority was to explain how to prepare for further challenges.
Route A and Route B - what are they?
The design of NieR Automata's campaign is quite unusual. Information technology goes as follows:
- You must first complete 10 chapters of Route A. The only bachelor playable graphic symbol during this time is 2B, while 9S appears every bit an AI-controlled partner in certain chapters.
- When you consummate Road A, y'all will automatically go on to Route B. For a change of pace, this time you volition be playing equally 9S, occasionally accompanied by an AI-controlled 2B during some of the chapters. Route B also consists of ten capacity to complete and they are largely very similar to those of Route A, with some scenes and plot points being changed and expanded upon. Route B cannot therefore exist described as a traditional New Game Plus mode, every bit it contains some new content and reveals many new details near the plot.
- When Route B is complete, it will unlock more paths with "fresh" content and nosotros won't focus on describing them on this page.
Point of no return - does it occur in the game?
In NieR Automata, in that location are two "unofficial" points of no return, crossing which can block access to selected optional game content:
- During Chapter 7 in Route A, take your time earlier using the Flying Suit on the declension (pictured to a higher place). Using it may cancel some unfinished side quests from your log and may prevent y'all from completing them. You can try to consummate unfinished quests when you proceed to Route B or after when you unlock the chapter select option. Keep in heed, even so, that you will demand to replay them from the outset.
- During affiliate ten of Route A, going to the machine village will be tantamount to proceeding to the final part of the game.
What is being transferred to Route B?
The good news is that the game directly transfers most of the progress from Route A to Road B. This mainly includes:
- Grapheme experience level - 9S in Road B will begin at the same level as you finished Route A equally 2B.
- All equipment - You volition exist able to use all the items that you had in your inventory at the terminate of Route A, including consumables.
- Gathered gold- The game will transfer all gold (Thousand) gathered and unused while completing Route A.
- All collected weapons - You do not have to revisit the locations of unique weapons or purchase them once more. Note, however, that you will need to re-select the active weapon. What's more than, 9S can simply apply light attacks and, instead of heavy attacks, they tin can hack.
- All pods and their programs - You don't accept to re-obtain pods or rediscover their programs. The only nuisance is the demand to re-select the active programs past placing them in the pod slots.
- Intel tab progress - It isn't reset and, from the first of the route, you will accept access to Unit Data and Archives unlocked in Route A.
- Unlocked endings - In addition to the main Ending A for completing Road A, all unlocked minor endings that y'all unlocked while passing Route A will likewise be retained.
- Discovered Access Points - You do non need to notice these stations on the world map once again or re-activate them, but y'all won't be able to fast travel until y'all over again reach chapter 6.
- A few side quests from the journal- This mainly concerns quests related to the DLC 3C3C1D119440927, that is, tied to completing trials / challenges in arenas. You may also retain the side quest Half-wit Inventor, which concerns the delivery of large amounts of gilt to the inventor of the village of machines.
What volition non exist transferred from Route A to Route B?
The following things volition non exist transferred to Road B:
- Principal chapters completed - Theoretically, this is not 100% truthful. Despite the fact that during Route B yous must complete the 10 previous capacity again, in that location may be some noticeable differences between them (for instance, chapter i looks completely dissimilar than in Road A) or they may include additional dialogues or cutting-scenes. Therefore, you lot won't exist replaying the same exact content again.
- Side quests (except for the ones mentioned above) - unfinished quests from Route A are reset and you have to initiate and complete them again. Information technology is worth noting here that the game allows y'all to complete all the side quest one time more during Route B, including those that you accept originally compelted during Route A. This volition allow yous to obtain the rewards for completing them for a second time.
- Fast travel - But like in the example of Route A, you must reach Chapter 6 to unlock fast travel as part of progressing the main storyline. Until and then, access points can merely be used to save your game and read messages.
Source: https://guides.gamepressure.com/nier-automata/guide.asp?ID=60051
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